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Quarterly Report — Q2 2024
Filed August 2, 2024
Revenue grew solidly year-over-year in Q2 2024, but the company remains deeply unprofitable — net losses continued to pile up through the first half, with accumulated deficit widening against a backdrop of heavy stock-based compensation across every expense category. The U.S. and Canada still dominate the revenue mix at roughly half of sales, while durable virtual items drive the bulk of revenue recognition. Cash reserves remain substantial with a diversified investment portfolio, but the $1 billion in unsecured 3.875% notes due 2030 keeps the balance sheet leveraged as management bets on long-term platform growth outpacing persistent operating losses.
What is Quarterly Report?
Filed after each of the first three fiscal quarters with unaudited financial statements, management discussion, and any material changes to risk factors or legal proceedings.
Quarterly financial update — tracks business trajectory between annual reports.
Extracted Milestones (2)
Estimated Paying User Lifetime Decreased to 27 Months
Roblox's estimated average lifetime of a paying user decreased from 28 months (Q1 2024) to 27 months as of Q1 2025, which affects the pace of deferred revenue recognition.
New Data Center Lease Space Taken Possession in Q1 2024
Roblox took possession of new data center leased space in Q1 2024 with net lease payments totaling $95.4 million over a seven-year term, expanding infrastructure capacity for the platform.