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Quarterly Report — Q1 2025
Filed May 1, 2025
Revenue growth continued its strong trajectory, but the company remains unprofitable, with accumulated losses still weighing on the balance sheet despite top-line momentum. The bulk of revenue still comes from durable virtual items sold primarily in the U.S. and Canada, while international regions like Asia-Pacific represent a growing but smaller slice. Stock-based compensation remains elevated across R&D, G&A, and infrastructure — a persistent drag that investors should watch as Roblox pursues its path toward profitability.
What is Quarterly Report?
Filed after each of the first three fiscal quarters with unaudited financial statements, management discussion, and any material changes to risk factors or legal proceedings.
Quarterly financial update — tracks business trajectory between annual reports.
Extracted Milestones (3)
Estimated Paying User Lifetime Decreased to 27 Months
Roblox's estimated average lifetime of a paying user decreased from 28 months (Q1 2024) to 27 months as of Q1 2025, which affects the pace of deferred revenue recognition.
Consumable Virtual Items Growing Share of Revenue Mix
Consumable virtual items grew from 8% of virtual item-related revenue in Q3 2024 to 22% in Q3 2025, indicating a significant shift in the platform's economy toward consumable items.
Roblox Reincorporation from Delaware to Nevada Completed
Following stockholder approval at the 2025 annual meeting, Roblox completed its reincorporation from Delaware to Nevada on May 30, 2025.
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