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Quarterly Report — Q3 2025
Filed October 30, 2025
Revenue hit $919M in Q3 2025, up 29% year-over-year from $713M, with nine-month revenue climbing to $2.7B versus $2.1B a year ago. The net loss narrowed meaningfully to $240M for the quarter (vs. $280M a year ago), though the company still burned through $1.1B in accumulated losses over the first nine months. Geographic diversification is progressing — Asia-Pacific and Rest of World regions are growing faster than the core U.S./Canada market, which still accounts for roughly 43% of revenue.
What is Quarterly Report?
Filed after each of the first three fiscal quarters with unaudited financial statements, management discussion, and any material changes to risk factors or legal proceedings.
Quarterly financial update — tracks business trajectory between annual reports.
Extracted Milestones (4)
Age Estimation/Verification Expansion for Voice and Text Chat Expected
Roblox expects to expand age estimation or verification through systems including age verification technology, parental consents, and identification verification for users who access voice or text-based chat on the platform in the near future.
Consumable Virtual Items Growing Share of Revenue Mix
Consumable virtual items grew from 8% of virtual item-related revenue in Q3 2024 to 22% in Q3 2025, indicating a significant shift in the platform's economy toward consumable items.
Roblox Reincorporation from Delaware to Nevada Completed
Following stockholder approval at the 2025 annual meeting, Roblox completed its reincorporation from Delaware to Nevada on May 30, 2025.
View full milestone →Updated Age Demographics Reporting Based on Multi-Source Data Hierarchy Shipped
Starting in Q3 2025, Roblox's reported age demographics are based on a hierarchy of data sources including age verification technology and parental consents, rather than relying solely on self-reported data.